Footsteps System
Modular sound system for playing footstep sounds depending on the surface type
The system is quite simple. With the standard footstep sounds, the developer must resort to project settings, which isn't always convenient. For example, how could we integrate this feature, which is important for game's atmosphere, into the plugin if all the settings don't export?
To understand the system it is enough to open any kind of animation showed in project. For example, walking forward:

If we open it, we will see notifies at timeline. In fact, these are the places in the animation where the sounds are played.

If you click on one, you will see its settings:

Let's take a closer look at what each of these is responsible for.
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