Ready First Person
A plugin that helps you develop core game systems
The plugin is designed to help you in two ways. First, of course, it creates the foundation for your future game. Second, it can be used as a learning tool—we have a dedicated Discord channel where you can ask questions, along with documentation and tutorials. If there's interest, we'd like to fill the FAQ sections and create a series of tutorial videos for UE newbies. We also have a Roadmap.
The plugin is quite extensive: it creates a general system for interacting with the world, rather than a single, specific solution, such as for shooter games or quests. That's why it has a few more sections than expected.
The plugin consists of 23 C++ Classes and 29 Blueprint classes.
In addition to a first-person character, you'll get:
A layer system that provides scalability and greater control over actions;
A footsteps system that helps create a harmonious interaction with the world, not limited to a monotonous walking sound;
Interfaces and components;
An inventory and its UI;
Ready-to-implement content based on the plugin and its functionality.
You can find out more about what characters can already do in the section Demonstration.
Plugin is available on FAB.
To install the plugin you will need to integrate the plugin into new project while creating it. You may need to check the RFP box in the settings, in the plugins section.
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